Minions Abilities

Each minion has its own individual set of abilities. There are three different kinds of abilities:

Ability Effect
Leader Ability Comes into effect only when the minion is set as leader of the minion party.
Active Ability The abilities the minion uses when fighting in the dungeon.
Passive Ability Used automatically when the minion is set as a member of the minion party.

 

[ Leader Ability ]

Antibacterial Coating Grants immunity from poison swamp damage to player and party minions.
Calloused Feet Grants immunity from spiky floor damage to player and party minions.
Magma Body Grants immunity from lava damage to player and party minions.
Internal Heating System Grants immunity from icicle damage to player and party minions.
Insulator Grants immunity from shock to player and party minions.
Solid Willpower Grants immunity from stun to player and party minions.
Guts Grants immunity from fear to player and party minions.
Heavyweight Stops player and party minions from being blown around by fans.
Total Persistence Stops player and party minions from stumbling.
Laser Deflector Decreases laser damage to player and party minions by 75%.
Guillotine Guard Grants immunity from guillotine damage to player and party minions.
Goblin Killer Lv1 Increases damage dealt to goblins by player and party minions by 10%.
Goblin Killer Lv2 Increases damage dealt to goblins by player and party minions by 20%.
Goblin Killer Lv3 Increases damage dealt to goblins by player and party minions by 50%.
Undead Killer Lv1 Increases damage dealt to undead by player and party minions by 10%.
Undead Killer Lv2 Increases damage dealt to undead by player and party minions by 20%.
Undead Killer Lv3 Increases damage dealt to undead by player and party minions by 50%.
Human Killer Lv.1 Increases damage dealt to humans by player and party minions by 10%.
Human Killer Lv.2 Increases damage dealt to humans by player and party minions by 20%.
Human Killer Lv.3 Increases damage dealt to humans by player and party minions by 50%.
Goblin Hater Inspires all allies if one character is killed by a goblin.
Undead Hater Inspires all allies if one character is killed by an undead creature.
Demon Hater Inspires all allies if one character is killed by a demon.
Meat Chef Lv1 Occasionally starts making hot dogs if player takes damage.
Meat Chef Lv2 Occasionally starts making lots of hot dogs if player takes damage.
Meat Chef Lv3 Occasionally starts making hamburgers if player takes damage.
Drink Tank Lv1 Occasionally buys drinks if player takes damage.
Drink Tank Lv2 Occasionally buys many drinks if player takes damage.
Drink Tank Lv3 Occasionally buys a super-size drink if player takes damage.
Guard Breaker Lv1 Lowers damage reduction by 10% if a player or party minion's attack is guarded.
Guard Breaker Lv2 Lowers damage reduction by 30% if a player or party minion's attack is guarded.
Guard Breaker Lv3 Player and party minion attacks ignore enemy guard.
Thump Gear Gradually increases party minion damage with successful player attacks. Returns to normal when player takes damage.
Play Fair! Increases damage dealt by player and party minions by 30%, but triples damage dealt to player from behind.
Hang in There! Gradually increases player and party minion defense until player stumbles.
Concentration Gradually increases player AP recovery speed until player stumbles.
Bon Appetit Drops many hot dogs if a party minion is killed.
Corner Counter Inspires player and party minions when player HP is low.
Opportunism Gradually increases player and party minion damage when player guards. Returns to normal when player takes damage.
Stand Firm Player or party minion survives with 1 HP if killed. Only works once.
Early Grave A party minion sacrifices itself to bring player back to life.
Life Stream Blesses player if all party minions are killed.
Inherited Spirit Inspires player if all party minions are killed.
Lucky Barrier Makes all allies invincible for 3 seconds after opening a treasure chest.
Link Heal Party minions also recover a little when player heals.
Link Heal EX All minions recover a little when player or a friend heals.
Switcheroo Greatly reduces player attack, but sets attack power of party minions to 50% of player's original attack stat.
Anti-Fire Mode Lv1 Reduces fire damage to all minions by 5%.
Anti-Ice Mode Lv1 Reduces ice damage to all minions by 5%.
Anti-Lightning Mode Lv1 Reduces lightning damage to all minions by 5%.
Anti-Wind Mode Lv1 Reduces wind damage to all minions by 5%.
Anti-Fire Mode Lv2 Reduces fire damage to all minions by 10%.
Anti-Ice Mode Lv2 Reduces ice damage to all minions by 10%.
Anti-Lightning Mode Lv2 Reduces lightning damage to all minions by 10%.
Anti-Wind Mode Lv2 Reduces wind damage to all minions by 10%.
Blood Money When player uses a Mega Life Burst, party minions sacrifice their HP to reduce player's HP consumption.
Mega Sympathy When player uses a Mega Life Burst, party minions will also occasionally get a Mega Life Burst.
Funeral Flowers If player dies, party minions express their sorrow by changing themselves and nearby enemies into flowers.
Good Buddies Reduces damage to minions of of the same personality type by 10%.

 

[ Passive Ability ]

Fire Resistance Lv1 Reduces fire damage to party minions by 2%.
Fire Resistance Lv2 Reduces fire damage to party minions by 3%.
Fire Resistance Lv3 Reduces fire damage to party minions by 5%.
Ice Resistance Lv1 Reduces ice damage to party minions by 2%.
Ice Resistance Lv2 Reduces ice damage to party minions by 3%.
Ice Resistance Lv3 Reduces ice damage to party minions by 5%.
Lightning Resistance Lv1 Reduces lightning damage to party minions by 2%.
Lightning Resistance Lv2 Reduces lightning damage to party minions by 3%.
Lightning Resistance Lv3 Reduces lightning damage to party minions by 5%.
Wind Resistance Lv1 Reduces wind damage to party minions by 2%.
Wind Resistance Lv2 Reduces wind damage to party minions by 3%.
Wind Resistance Lv3 Reduces wind damage to party minions by 5%.
Angry Acolyte Lv1 Increases damage dealt by party minions by 5%.
Angry Acolyte Lv2 Increases damage dealt by party minions by 10%.
Angry Acolyte Lv3 Increases damage dealt by party minions by 15%.
Furious Follower Lv1 Increases damage dealt by all minions by 3%.
Furious Follower Lv2 Increases damage dealt by all minions by 5%.
Strong Ties Lv1 Increases attack of player and party minions by 2%.
Strong Ties Lv2 Increases attack of player and party minions by 4%.
Strong Ties Lv3 Increases attack of player and party minions by 6%.
Strong Ties Lv4 Increases attack of player and party minions by 8%.
Strong Ties Lv5 Increases attack of player and party minions by 10%.
Magical Bond Lv1 Increases magic attack of player and party minions by 2%.
Magical Bond Lv2 Increases magic attack of player and party minions by 4%.
Magical Bond Lv3 Increases magic attack of player and party minions by 6%.
Magical Bond Lv4 Increases magic attack of player and party minions by 8%.
Magical Bond Lv5 Increases magic attack of player and party minions by 10%.
Untrippable Lv1 Very slightly increases player invincibility time during a roll.
Untrippable Lv2 Slightly increases player invincibility time during a roll.
Mega Supporter Lv1 Very slightly reduces player HP consumption during Mega Life Burst.
Mega Supporter Lv2 Slightly reduces player HP consumption during Mega Life Burst.
Nice Spice Lv1 Very slightly increases player HP recovery after eating.
Nice Spice Lv2 Slightly increases player HP recovery after eating.
Nice Spice Lv3 Moderately increases player HP recovery after eating.
Aromatic Spice Very slightly increases player and friend HP recovery after eating.
Goblin Revulsion Lv1 Increases damage dealt to goblins by all minions by 2%.
Goblin Revulsion Lv2 Increases damage dealt to goblins by all minions by 4%.
Goblin Revulsion Lv3 Increases damage dealt to goblins by all minions by 6%.
Undead Revulsion Lv1 Increases damage dealt to undead by all minions by 2%.
Undead Revulsion Lv2 Increases damage dealt to undead by all minions by 4%.
Undead Revulsion Lv3 Increases damage dealt to undead by all minions by 6%.
Beast Revulsion Lv1 Increases damage dealt to beasts by all minions by 2%.
Beast Revulsion Lv2 Increases damage dealt to beasts by all minions by 4%.
Beast Revulsion Lv3 Increases damage dealt to beasts by all minions by 6%.
Human Revulsion Lv1 Increases damage dealt to humans by all minions by 2%.
Human Revulsion Lv2 Increases damage dealt to humans by all minions by 4%.
Human Revulsion Lv3 Increases damage dealt to humans by all minions by 6%.
Hate Speech Player is targeted more frequently by enemies.
Detested Party minions are targeted more frequently by enemies.
Brink of Death Occasionally reduces damage to player and party minions by 87.5%. Stackable for a bigger effect.
Takeover Reduces damage to player by 2%, but increases damage to party minions by 5%.
Power Transfer Increases damage dealt by player by 5%, but decreases damage dealt by party minions by 20%.
Nature's Protection Reduces physical damage to player by 3%.
Divine Protection Reduces magic damage to player by 3%.
Fire Protection Lv1 Reduces fire damage to player by 2%.
Fire Protection Lv2 Reduces fire damage to player by 4%.
Wind Protection Lv1 Reduces wind damage to player by 2%.
Wind Protection Lv2 Reduces wind damage to player by 4%.
Lightning Protection Lv1 Reduces lightning damage to player by 2%.
Lightning Protection Lv2 Reduces lightning damage to player by 4%.
Ice Protection Lv1 Reduces ice damage to player by 2%.
Ice Protection Lv2 Reduces ice damage to player by 4%.
Touch of Oblivion Nullifies damage due to elemental weaknesses for player and party minions.
Pickin' Pockets Player and party minions occasionally find a Happy Coin after a successful attack. Stackable for a bigger effect.
Flexi-bod Both player and party minions occasionally don't reel from damage. Stackable for a bigger effect.
Score Booster Increases player and friend XP after a kill by 2%.
Airy Fairy Time Moderately increases dungeon time limit.
Happy Time Increases score by 2%, but decreases dungeon time limit.
Hellish Time Increases dungeon time limit.
Instant Curse Moderately decreases dungeon boss HP.
Bursting Courage Increases damage dealt by all allies during dungeon boss battles by 2%.
Fire Power Lv1 Increases fire damage dealt by player and party minions by 5%.
Fire Power Lv2 Increases fire damage dealt by player and party minions by 10%.
Fire Power Lv3 Increases fire damage dealt by player and party minions by 15%.
Wind Power Lv1 Increases wind damage dealt by player and party minions by 5%.
Wind Power Lv2 Increases wind damage dealt by player and party minions by 10%.
Wind Power Lv3 Increases wind damage dealt by player and party minions by 15%.
Lightning Power Lv1 Increases lightning damage dealt by player and party minions by 5%.
Lightning Power Lv2 Increases lightning damage dealt by player and party minions by 10%.
Lightning Power Lv3 Increases lightning damage dealt by player and party minions by 15%.
Ice Power Lv1 Increases ice damage dealt by player and party minions by 5%.
Ice Power Lv2 Increases ice damage dealt by player and party minions by 10%.
Ice Power Lv3 Increases ice damage dealt by player and party minions by 15%.
God of Axes Increases damage dealt by player by 10% when carrying an ax.
God of Swords Increases damage dealt by player by 10% when carrying a sword.
God of Spears Increases damage dealt by player by 10% when carrying a spear.
God of Staffs Increases damage dealt by player by 10% when carrying a staff.
God of Clubs Increases damage dealt by player by 10% when carrying a club.
God of Hammers Increases damage dealt by player by 10% when carrying a hammer.
Girl Power Very slightly decreases AP consumption for female players and female friends.